![]() It feels good being able to say that the designs for all the physical components, aside from the print files, have now been finalized. But to get there, there were a few other things that had to fall into place first. The most recent milestone, and biggest one so far, is the submission of files for the PPC (pre-production copy), as we’ll get back to just below. But even with home offices due to the second Covid-19 wave, we are reaching new development milestones on a regular basis now. Game development with a huge game like this simply takes a lot of time, and cutting corners is not an option. ![]() One of the most important ones is that we (as you already know) have been far too optimistic with our timelines. We have learned a few lessons during the year that has gone by, that's fore sure. So let's take a look at where we stand one year on. It has now been a year (and a couple of weeks) since the Kickstarter campaign ended, and the task of making this game a reality begun. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year – these come out about once a month. And the Europa Universalis: TPOP Facebook Group where you can find all the official information and some memes. First and foremost, if you would like day-to-day updates about development, the places to go are Aegir Games' Discord Server where there are daily discussions and frequent play testing sessions you can join.
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